100% node-based shader to avoid unnecessary hi-rez texture maps
Made with 2.90
Optimized for Cycles.
works in EEVEE; Due to the complexity of nodes performance may vary depending on your system.
Disclaimer: Glove not included
Optimized to work with UV coordinates. Make sure you have UVs on your mesh and the UV vector coordinates are connected to the input. It will work with object and generated coordinates but be careful with curved surfaces.
The easiest way to append this to your scene is to copy (CTR+C) an object from the blend file and paste (CTR+P) to your scene. Which should bring along the material.
Pro Tip: Add a bit of hair to simulate fuzz
Commercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com
Modifying the mat