Procedural Cobblestone Shader With Displacement For Blender (Cycles)

by Sanctus in Materials, Shaders, Textures


Procedural Cobblestone Shader using Displacement.
To use it follow this steps:

Render Properties:
Activate Cycles Esperimental Feature Set
Set the Subdivision Dicing in Viewport to 1.0 pixels













Add a subdivision surface modifier with ADAPTIVE subdivision and Dicing Scale of 1 to the object with the material.









The shader uses UV coordinates

Dev Fund Contributor
Published 4 months ago
Software Version 2.92, 2.93
License Royalty Free
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