Pigeon Animated | Vfx Grace

by VFX Grace in Models


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Introduction

This is a pigeon model with textures, fur, rigging and 4 animations. The rigging comes with a preset of wing folding. The model is made with Blender and Cycles renderer at real-world scale.

It consists of body, eyes, feathers, head feathers, and instance object.


Polygons

Body: vertices 33,776; polygons 33,726

Eyes:vertices 2,570; polygons 2,688

Feathers: vertices 226,801; polygons 157,096

Head feathers: vertices 70; polygons 48

Instance: vertices 45; polygons 24

Total: vertices 263,262; polygons 193,582


Formats

There is a Blender project and an OBJ file.


Textures

JF0L421A0_Pigeon_BackFeather_BaseColor.png, 4096*4096

JF0L421A0_Pigeon_BackFeather_Height.png, 4096*4096

JF0L421A0_Pigeon_BellyFeather_BaseColor.png, 4096*4096

JF0L421A0_Pigeon_BellyFeather_Height.png, 4096*4096

JF0L421A0_Pigeon_BigFeather_D_BaseColor.png, 4096*4096

JF0L421A0_Pigeon_BigFeather_U_BaseColor.png, 4096*4096

JF0L421A0_Pigeon_Body_BaseColor_1001.png, 4096*4096

JF0L421A0_Pigeon_Body_BaseColor_1002.png, 4096*4096

JF0L421A0_Pigeon_Body_Height_1001.png, 4096*4096

JF0L421A0_Pigeon_Body_Height_1002.png, 4096*4096

JF0L421A0_Pigeon_Body_Mask_1001.png, 2048*2048

JF0L421A0_Pigeon_Body_Metallic_1001.png, 4096*4096

JF0L421A0_Pigeon_Body_Normal_1001.png, 4096*4096

JF0L421A0_Pigeon_Body_Normal_1002.png, 4096*4096

JF0L421A0_Pigeon_Body_Roughness_1002.png, 4096*4096

JF0L421A0_Pigeon_Body_SSS_1002.png, 4096*4096

JF0L421A0_Pigeon_Eye_BaseColor.png, 2048*2048

JF0L421A0_Pigeon_FaceFeather_Height.png, 2048*2048

JF0L421A0_Pigeon_Hair_Neck_Mask.png, 4096*4096

JF0L421A0_Pigeon_Shoulder_BaseColor.png, 2048*2048

JF0L421A0_Pigeon_SmallFeather_U_BaseColor.png, 4096*4096

JF0L421A0_Pigeon_TailFeather_D_BaseColor.png, 4096*4096

JF0L421A0_Pigeon_TailFeather_U_BaseColor.png, 4096*4096

JF0L421A0_Pigeon_WingFeather_BaseColor.png, 4096*4096


Rigging

CTR_leg_root.L/CTR_leg_root.R control the movement of the legs, and its customized attribute IK/FK controls the non-seamless IK/FK switch of the legs.

CTR_head_root controls the head, and its customized attribute HeadFollow controls whether the head moves following the body.

CTR_neck_roll controls the neck, and its customized attribute NeckFollow controls whether the neck moves following the waist.

CTR_shoulder.R/CTR_shoulder.L control the shoulders, and its customized attribute FeatherFollow and WingFollow control whether the wings and feathers move following the shoulder controllers.

CTR_roll controls the entire model.

CTR_spine_root controls the latter center of gravity of the model.

CTR_spine_root_F controls the former center of gravity of the model.

CTR_leg_root.R/CTR_leg_root.L control the paws.

CTR_Wing.R/CTR_Wing.L control the wings folding by their Location.

CTR_Tail controls the tail feather folding by the Location.

Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.

And more...


Animations

Loopable flying animation at 30 fps, frame range 0-42


Unlooped eating animation at 30 fps, frame range 0-420


Unlooped TakeOff animation at 30 fps, frame range 0-290


Unlooped landing animation at 30 fps, frame range 0-190


Features

The white stuff on the mouth and feet is for close shots, and they can be hidden if unnecessary.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

Choose a product version:

Published about 1 year ago
Blender Version 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9
Render Engine Used cycles
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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