Petik - Retopology Patch Maker

by Mihai Dobrin in Addons


PETIK

PETIK for Blender 2.93 and up

Version 2.0 is up and running! The biggest feature is the multi patch! Now you can create and control multiple patches at a time. Just place the control lines and Petik will figure out the rest. 
To select the active control point just Ctrl+Right Click the desired point and then Click for a new control point or Right Click an existing vertex. Petik will create a control line between the points. If there are loops defined by the control lines it will automatically create a patch.

You can also use H hotkey to toggle hide the UI. 

IMPORTANT! For the installation process you need to run Blender in Administrator mode (just Right Click Blender's icon and select "Run as administrator"). This is required because I used "networkx" python module in order to find if the given control lines form a loop. Once the module is installed you can run Blender normally.




For Blender 4.0 download 1_2_x version for single patch and 2_0_0_b4 for multi patch.   

Petik 2 is in beta for now, please report any bugs if you can. 

Petik helps you create low-poly quad mesh in half the time


Petik is an effortless tool for retopology. It allows you to define your own geometry patches precisely the way you need them. You get up to six sides to one patch and a variable number of vertices on each side. This will hopefully give you a flexible tool that fits all particular use cases. 


You can make your mesh from scrap or connect mesh pieces to your preexisting geometry.  Petik integrates perfectly with what you already have in place and creates an amazing edge flow. 


  1. Simply click on the high-poly surface to create a neat geometry patch. Define large areas instead of one polygon at a time and allow the tool to accurately fill in the space. 

  2. Scroll for a variable number of vertices on each newly-created side. This allows you to create a denser or more airy mesh with a simple scroll of the mouse. 

  3. Drag corners around to adjust features without pinching or stretching the geometry.

  4. Modify patch edges using curves with variable number of control points. Define the lines by clicking end-points and modify them with multiple bezier points, instead of dragging and drawing. This gives you better precision and speed when using your mouse.     


Here is PETIK in action


You can watch 
Paddy Gaunt's video for a quick introduction https://youtu.be/MMl8bMmwPU0

See Documentation

Get support on my Discord


I built this tool specifically with speed and flexibility in mind, especially for redundant, drawn-out tasks. It should cover all of your low-poly needs. I want Petik to fit all or most work scenarios. It is very helpful to hear from people who use it. I do my absolute best to cover as many workstyles as I can. 

Thank you for your support! 






Sales 600+
Customer Ratings 18
Average Rating
Published about 2 years ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
License GPL
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