How To Be Lazy & Focus On Your Art


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Good news, everyone!!

  • Substance Painter workflow drastically improved!
  • Support for many Substance Painter versions: from 2019.3.3 to 7.4.0/2022 (Steam included)

Previously

  • Substance Painter support added
  • ArmorPaint support added
  • Added possibility to import SSS factor map
  • Added possibility to import SSS color map (you can blend with the auto-generated one)
  • Added possibility to import Emissive map
  • Create blank missing UDIM textures
  • Copy WR PBR Bridge export presets to UserDocument Substance folder
  • Copy WR PBR Bridge export presets to ArmorPaint folder


Compatibility

Tested with:

  • Quixel Mixer: 2021.1.2 BETA
  • Substance Painter (incl Steam Ed): 2017.x(not working), 2019.x(not working), 2019.3.3, 2020.2.0, 2020.2.2, 7.2.3, 7.3.0, 7.4.0/2022
  • ArmorPaint: v0.8 (2021-09-18) - be27753

⚠️Not fully automated on:

  • ⚠️MacOS
  • ⚠️Linux

⚠️ On these OS you will have to launch manually your painting app and create Substance projects manually.


What is it?

PBR Bridge provides a non destructive, automated, texture workflow between Blender and industry standards: Quixel Mixer, Substance Painter & ArmorPaint.


It’s amazing the amount of time I was able to save from tedious manual tasks!

You can forget about model import / export, baking material IDs, joining meshes, creating shaders or applying modifiers and you can Just focus on your art 😀


You can simply go back and forth between Blender and your texture software to retouch your modeling, UVs, UDIMs, etc.


So behold! This addon fully automates the whole process for you.

At the end of the day, it basically sums up to two operations:

  • Edit with Mixer/Substance/ArmorPaint

  • Sync Maps & Create Shaders




Docs

Documentation

 Support


Why is PBR Bridge so useful?

Firstly, the addon auto generates color material ID and auto bakes Material IDs with UDIM support.



Also, you can keep a non destructive workflow, so no need to apply any modifier (or remove “final displacements”). Which is perfect for a Multires Sculpting workflow.



Additionally, you also can use separated meshes without the need for joining or selecting them.



Then the addon auto creates Quixel Mixer, Substance Painter & ArmorPaint projects with up to date FBX/OBJ and material ID maps.



And it comes with an Advanced PBR Shader with UDIM support which will produce Cavity & Subsurface from other generated maps.







No need to dive into the Shader, just tweak all Material Attributes from within the Viewport3D.



Finally the addon will add final Subdivision & Displacement with UDIM support from generated displacement map.



Release Notes

v1.2.5

  • Added support for Substance Painter 2022 Steam

v1.2.4

  • ACES and custom color space support

v1.2.3

  • MacOS/Linux path preferences error handling

v1.2.2

  • Substance 7.3: Fix 'Painter is Busy' preventing saving project on creation

v1.2.1

  • Fix export presets: Use OpenGL normal maps instead of DirectX
  • Set MidLevel displacement to 0.5 when using Substance Legacy presets

v1.2

  • Reminder Tooltips
  • Substance: ability to choose between TextureSet (Legacy) / UVTile UDIM workflow
  • Substance: use of multiple displacement modifiers when using new UDIM workflow
  • Substance Steam: support for additional command line args in application path
  • Substance plugin: create & save custom project
  • Substance plugin: set project Workflow
  • Substance plugin: set export textures url
  • Substance plugin: import & set preset
  • Substance plugin: set padding:'Transparent', dilation:2 for projectWorkflow=='UVTile'
  • Substance Steam: Checkbox in preferences
  • Substance Steam: Auto Steam location
  • Substance: Backward compatilibity (from 2019.3.3)
  • Tested with Substance 2017.x(not working), 2019.x(not working), 2019.3.3, 2020.2.0, 2020.2.2, 7.2.3, 7.3.0
  • Substance Steam: ComboBox to launch 2019-2020-2021 versions
  • Better exception handling on edit button

v1.1

  • Raise Missing UV exception
  • Use Active Render UVMap to join UVs

PBR Bridge v1.0

  • Substance Painter support added
  • ArmorPaint support added
  • Added possibility to import SSS factor map
  • Added possibility to import SSS color map (you can blend with the auto-generated one)
  • Added possibility to import Emissive map
  • Create blank missing UDIM textures
  • Copy WR PBR Bridge export presets to UserDocument Substance folder
  • Copy WR PBR Bridge export presets to ArmorPaint folder

Quixel Mixer Easy Workflow v1.0


Sales 300+
Customer Ratings 4
Average Rating
Published 2 months ago
Software Version 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
Render Engine Used cycles, eevee
License GPL
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