Easy character animations for ManuelbastioniLAB & Makehuman.
May 11, 2018 Version 2.4.0 released
3D CG characters can execute a plethora of movements. They can stand on their tiptoes, hold items, make the V-sign, etc. We provide add-ons that follow the production of these character animations.
Main functions the add-ons provide
①Easy 1-click setup
②Dedicated UI generation
③Angle constraints of each joint
④Built-in IK (inverse kinematics)
⑤Complex finger configuration
⑥Automatic motion correction
⑦Built-in item switching function
preface Let’s check out the software and add-ons that we need.
Step 1 Let’s download Makehuman.
Step ２ Let’s add ManuelBastioniLAB.
Step 3 Let’s add Makewalk.
Step ４ Let’s add add-on for model data migration.
Step 5 Let’s add Pastel Action.
Let’s import HBM(human body model) and setup
Basic knowledge of IK and FK
Added 'trg file' to make motion capture function more accurately.
The motion capture function changed the 3D view to be in object mode when it is set to motion addition mode.
We changed the name of each layer of the multiple texture function. There is no change in function.
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