Everything you need to make beautiful, realistic octopuses! Multiple color, subsurface, bump, and displacement maps can be mixed and matched to get many unique looks. Optimized topology improves performance in game engines and animations.
8K, PBR textures. 8 full-color maps, 6 subsurface maps, 6 bump maps, and 6 displacement maps are available. The octopus material uses a standard PBR nodes setup, an example of which can be seen in the documentation.
Fully rigged with 148 bones. Each tentacle contains 18 bones, plus 4 head bones.
12 poses are available, stored as pose assets, which can be accessed in the Asset Library. In order to use the poses, just select the armature, enter "pose mode", choose the pose you want, and click "apply". The poses are based on footage of wild octopi.
The mesh contains 47,681 vertices, and is subdivision-ready. Model has clean topology and a non-overlapping UV map.
Includes a variety of Vertex Groups, labeled according to the corresponding anatomy.
Choose a product version:
|Published||7 months ago|
|Blender Version||2.6x, 2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, manifold-mesh, rigged, animated, normal-mapped, textured|
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