Node Switcher Blender Add-on
Blender add-on for generating node networks to switch and/or blend between various datatypes.
Currently, supports all shader socket types used by Cycles/Eevee with plans to support other render engines in the future.
|Oct 12th, 2021||0.2||ID Key with Auto detect|
|Sept 8th, 2021||0.1||First Release|
Color ID Switching
Switching based on the colors of an input image, such as a material id map.
Includes a feature to automatically detect the map's colors.
Hard switching for arbitrary uniform socket types.
Blended switching for arbitrary uniform socket types
Weighted average switch
Create a node network that calculates a weighted overage of the inputs. Not compatible with shader socket types (Diffuse, Principled, etc.)
For documentation, including short text tutorials and parameter explanations, please refer to Node Switcher Documentation.
|Dev Fund Contributor|
|Published||10 months ago|
|Software Version||2.92, 2.93, 3.0|
|Render Engine Used||cycles, eevee|
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