A set of eight fully procedural lunar surface shaders for Cycles / Cycles X composed of various regolith variants. Separately grouped - heightmap generators, displacement setting and the base shader. Each material is optimized and does not consume a lot of resources. Regolith materials were recreated from real images, I tried to make them as close as possible.
If you change the scale, don't forget to adjust the depth of displacement for better view
Also I highly recommend you use multiple layers for better, interesting shapes and don't forget to adjust scale and subdiv level for each case
|Dev Fund Contributor|
|Published||about 2 years ago|
|Blender Version||2.83, 2.9, 2.91, 2.92, 2.93|
|Render Engine Used||cycles|
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