Modern Villa 2021 Blender Eevee And Cycles 2 (Without Furniture)
NOTE This scene contains textures from Poliigon and may not be redistributed (Visit the Poliigon website for more licensing information). If you don't have a Poliigon license but you plan to redistribute this in a commercial project, feel free to replace all the textures by your own sourced textures.
This project is developed in blender 2.93.0
This download contains a complete house with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.
The YouTube video on this page shows the furnished villa. The furniture is not included for this version.
This is a modern contemporary villa with interior for Blender Eevee and cycles. Its inspired by Modern Los Angeles mansions together with a original twist.
This is a original designed and modelled house and doesn’t exist in the real world.
Day and night version
There are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles
All doors are animated by keyframes.
These keyframes can be moved to suit your animation or static renders.
The doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.
The animations are not exported into other file formats.
The scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)
If your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.
3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.
If you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.
All cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room
When rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.
The complete structure, all elements and garden design is originally designed and modelled by me.
This scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.
Objects are named and grouped into categories, so they can be easily hidden/unhidden
All objects are easily movable, and objects like interior doors have the pivot point on the hinges.
It’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.
Some materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.
The 3D grass is a particle system and can't be exported from Blender.
(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene
Feel free to use the assets in and around this house for projects as well.
This project uses high quality PBR materials.
Even though this project has more detail than my older projects, the polycount is optimized
House without furniture
• Objects: 864
• Vertices: 111,456
• Edges: 210,470
• Faces: 100,904
• Triangles: 201,313
• BLEND (native)
All file exports are exported using blenders default settings. (grass and pool water not exported)
The following materials aren't licensed by Poliigon, so they can be redistributed in commercial projects without issues. (other textures are licensed but can be replaced, see the note at the top of this page)
• The tree trunk (Texturehaven) and leaves (custom made)
• The Pool water and all other procedural materials
• The sky HDRI (procedural generated)
• The blueprint plans
|Dev Fund Contributor|
|Published||over 1 year ago|
|Render Engine Used||cycles, eevee|
|Misc Data||animated, normal-mapped, textured|
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