Mirazaer Rifle Scifi 3D Model ready for VR/AR and games or other applications.
From an original concept
4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO
- Textures Unity 5 (Standard Metallic)
- Plus Textures Unity HD Render Pipeline
Topology Vertices: 27426 | Faces: 25834 | Triangles: 54756
LOD_00: Vertices 27426 - Faces 25834 - Triangles 54756
LOD_01: Vertices 9223 - Faces 7095 - Triangles 8212
LOD_02: Vertices 6242 - Faces 2521 - Triangles 3284
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail
Files format included
Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles.
If you need any help please feel free to contact me.
Compatible with Unity and Unreal
|Dev Fund Contributor|
|Published||about 1 year ago|
|Software Version||2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93|
|Misc Data||UV's Unwrapped, Low & High Resolution, Normal Mapped, Textured|
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