Materialx Pack 1: Cycles, Eevee And Octane!

by Light Sail VR in Surfacing


MaterialX Pack 1: Cycles & Eevee is a pack of 50 materials for use in Blender.


Materials 1-25

Materials 26-50



All of our material packs, including this one, are set up so that you can export to other programs like Unreal, Unity or wherever. For MaterialX, we had to bake out roughness, metallic and AO maps in order for them to export to other programs properly.


All of our materials are baked and simplified to make it easy to go from Blender to Unreal, Unity and elsewhere!


Before baking, MaterialX materials use channel packed masked textures, so you have to separate R,G,B.
R is usually AO and needs to be mixed with BC. G is roughness and B is Metallic.
These will not export properly to Unreal or Unity.


After baking the textures out, this will export properly.



Naming Conventions

The raw MaterialX image textures are all named the exact same thing. baseColor.png, and normal.png for example.

If you pack or unpack these textures, you run into major issues, because Blender thinks they are all the same, so instead of ending up with 50 baseColor.png files, you end up with 1, and your materials end up sharing all the same 5 or so textures.

We have used Unreal naming conventions to rename these so they are all unique and organized.

Default names all the same for example, baseColor.png.011, baseColor.png.049, etc

Textures renamed with Unreal naming conventions. D for Diffuse, MT for Metallic, etc.



Octane for Blender Version

We've also created all 50 materials in Octane for Blender as well!

In this version, each material has both Octane for Blender and Cycles/Eevee materials in the same material, which allows you to switch between Cycles/Eevee and Octane! This could also allow you to export your scene from Octane for Blender to Unreal, Unity or elsewhere.


Example of one or our Octane for Blender Materials

Octane for Blender version has BOTH Octane and Cycles/Eevee materials setup for every material. This means that you could actually switch between Eevee and Octane if you wanted!

How to install and Use

After you purchase, you'll receive one .blend file. This file can be saved where you keep your other .blend files for your asset library. All materials are marked as assets and will show up in your asset library. We will make a tutorial video soon and put the link here for how to use the asset library features in Blender.

If you are using an older version of Blender, you can simple drag the .blend file into the Blender project you want to add the materials, then append > materials and select one or all to append.



About MaterialX

"MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers. Launched at Industrial Light & Magic in 2012, MaterialX has been a key technology in their feature films and real-time experiences since Star Wars: The Force Awakens and Millennium Falcon: Smugglers Run."

MaterialX library is free under the Apache license, you are NOT paying for access to these, but rather the time it took to build this library with Blender's Principled Shader, bake the textures, rename and organize.

If you want to get access to the raw materials and images, you can find out more here: https://www.materialx.org/

Sales 30+
Dev Fund Contributor
Published about 2 years ago
Blender Version 2.83, 2.9, 2.91, 2.92, 2.93, 3.0
Render Engine Used cycles, eevee, octane
License Creative Commons
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