Luis is a very cute baby, he is fun and very restless.
The rig is designed to get simplification of controls and facilitate the performance of animators, without sacrificing any of the features that animators love, also thanks to its simplicity, can easily add new features. Luis is the product of my experience as rigger working with animators (with mixed software) in projects ranging from short to internet, tv. series, to animated features.
This character is ready to use, he have hi quality deformations and a really flexible rig.
(Warning: This Character contains nudity.)
IK and FK controls.
Stretching and contraction for the extremities and the spine.
A layer of additional controls to twist the limbs and body .
Two layers of facial rig based on shape keys and latices for refinement and breakdowns.
Dynamic bone shapes for easy viewing.
And lots of fun .
Update V2: Bendy Bones!
A bendy bone layer has been added to the facial rig allowing more flexivility (much more, a lot!) and control, also, bendy bone controls were added to the Limbs. (the curent version of the rig is not compatible with the old version)