Save time by populating your scene with pre-made architectural assets
Whether you are working on a building, car, tree, or a character, placing your element within an urban scene may significantly help with adding a sense of depth.
This particular type of terraced house has been modeled from reference images based on housing in London.
Terraced housing is great as a backdrop to your scenes
It is useful to represent context in any urban city, imaginary, or real, and for both external and internal scenes. Imagine creating a beautiful interior architecture where you have a window in focus, where placing rowhomes externally could significantly improve the quality of your renders.
Other potential useful scenes include:
- putting an urban backdrop to your vehicle renders
- give a background to a highly-detailed tree you may be using
- street context for architectural visualizations
- aerial context for architectural visualizations
- combining with other high-quality 3d buildings for a concept/futuristic/decaying city
High-quality detail is also excellent for close-up shots
Could be great for that snail close-up on rusty tiles or a swing from a tree in the front/backyard.
The house has been built from scratch using reference images to scale. All objects are meticulously named and consist of quad faces. All objects are UV unwrapped and are using the 2.79's native principled/Disney material shader. All house objects are part of a group that can be either individually added as empties or using duplifaces. Refer to the documentation section for further information.
The house has been built from scratch using reference images to scale. All objects are meticulously named and consist of quad faces. Windows and doors have been built with the archipack addon, meaning that if you would like to modify the windows further (eg. add further subdivisions), you can adjust window/door elements from the 3d view properties (N). The interior consists of simple, paper thin planes for floors and walls meant to give a subtle sense of depth.
All objects are uv unwrapped and are using the 2.79's native principled/disney material shader. In this sense, the materials are as simple as straightforward allowing futher modification. An example could be to show red brick or white painted brick (notation of achieving this is included within the material nodes in the blender file) Textures are from poliigon. Doors and trash sheds have a random subtle color variation that can be adjusted to suit your needs.
All house objects are part of a group that can be either individually added as empties or using duplifaces. Examples of both array methods are included in the file. If you would like to link/import house into another blend file, you can append the group directly into your file.
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