Character created in Blender 3.3.1 Single mesh with sculpted detail. Low frequency detail stored in a Multiresolution Modifier. High frequency details applied Material Displacement. Mostly done with Quad Polygons.
Body is Unwrapped in a single UV set. Textures are 8k JPGs. Includes: Diffuse Map, Roughness Map, Normal Map and Displacement Map.
Materials created for best results in Cycles Render. File has lights and render setup settings.
Rigged with Rigify Human (Meta-rig) setup.
BLEND Main file, OBJ files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.
*Lights and materials inside the scene file reproduce the advertised look. Mouth doesn't open
|Published||4 months ago|
|Misc Data||uvs-unwrapped, manifold-mesh, rigged, normal-mapped, textured|
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