Gradient 1.1- Fast & advanced gradual colors for Cycles

by 3DVision in Materials, Shaders, Textures

Gradient will help you colorize your scenes quickly, you can manage the shader options with the property panel and create beautiful animation.

*this scene is included in this pack.


*Tornado scene not included

To access the properties select the empty object.

How many shader deliver it with gradient ?

Gradient is deliver with 2 shader, the first is set to generate color graduation for separate objects in all three axes, it has 2 mode "location+Flicking lights" or "random+Flicking lights".

fig 1

fig 2 Gradient shader 1 "Diffuse/location mode"

fig 3 Gradient shader 1 "Diffuse/random mode"

fig 4 Gradient shader 1 "Random mode/Emission/Flicking lights"

fig 5 Gradient shader 1 "Location mode/Emission/Flicking lights"

If you switch to camera mode "2" as in Fig 6 Gradient uses camera movement to randomize colors, giving you a beautiful effect without any effort.

fig 6

fig 7 Gradient shader 1 Diffuse Mode "location"+ "Camera

fig 8 Gradient shader 1 Diffuse Mode "Random"+ "Camera"

The second shader allows you to create a color gradation for a single object in all three axes, see fig 9

fig 9 Gradient shader 2 Diffuse Mode "Location"

Camera mode "2" 

Gradient shader 2 Diffuse "Mode  Camera".

Is it compatible with particle systems ?

Gradient is perfectly compatible with particle system and if you use the"random mode" + "camera mode" you will have a beautiful rendering.

Features

  • Deliver with two shader.
  • Shader "1" generates a color graduation for separate objects and uses two modes "location" or "random".
  • Shader "2" generates a color gradation for a single object and uses the "location" mode.
  • The colors can be, randomized using the position of the object, the camera or with the properties.
  • ready for Particle System animations.

Update 1.1

  • Emission mode now available.
  • Emission strenght control.
  • Flicking lights now available "location mode" Black and white color.
  • Flicking lights now available "random mode" mixed color.

Hello everyone, to use this pack of assets is very simple just open the  Blend file and import the objects by groups.

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