Gold Pocket Watch
100% quad design.
All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
Logically named objects, materials and textures.
Modelled in Blender 2.83.2.
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
Subdivision ready (As shown in renders).
modelled to real world scales.
Pocket Watch - Approx 1.2cm tall, 7.3cm wide, 10cm deep (Based on orientation being back face down)
Fully and efficiently UV unwrapped.
In the Blend file, Rotating the winder at the top will set a time, the lid has it's pivot point at the hinge and is contrained to open no further than 140° and close no more than 0°. The winder is constrained to only rotate along it's local axis.
Objects in each file format
- Minute Hand (Parented to Watch)
- Hour Hand (Parented to Watch)
- Lid (Parented to Watch)
- Winder (Parented to Watch)
Textures included in .png format.
PocketWatch - 2K -
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Poly Counts (According to Blender inspection tools).
- Face count: 6,092
- Vert count: 6,346
- Triangulated count: 12,184
Poly Counts at 1 Subdivision Level (According to Blender inspection tools).
- Face count: 24,368
- Vert count: 24,870
- Triangulated count: 48,736
|Dev Fund Contributor|
|Published||about 1 year ago|
|Render Engine Used||Cycles, Eevee|
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