Game Ready Cushions

by PBR3D in Models

Game Ready Cushions

  • 7 Cushion meshes with 5 Texture sets each for a total of 35 cushions through variations.

  • 100% quad design.

  • All Textures created in Substance Painter and exported in 1K PBR formats.

  • Includes textures for rough/met and gloss/spec workflows

  • Logically named objects, materials and textures.

  • Modelled in Blender 2.9

  • Textured in Substance Painter 2020.2.1.

  • Rendered in Marmoset Toolbag 3.

  • modelled to real world scales (Metric).

  • Fully and efficiently UV unwrapped.

  • Low poly and Game ready.

  • Subdivision ready as shown in renders.

  • Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.

Objects in each file format

  • Camera (.Blend File only)
  • Cushion1 - 440 Faces
  • Cushion1_Frills - 560 Faces
  • Cushion2 - 320 Faces
  • Cushion2_Frills - 416 Faces
  • Cushion3 - 350 Faces
  • Cushion4 - 344 Faces
  • Cushion5 - 838 Faces


Textures included in .png format.

All Texture sets, All Objects - 1K -

  • Base Colour (Metallic Colour)
  • Diffuse (Metallic Black)
  • Roughness
  • Glossiness
  • Specular
  • Normal - (OpenGL Unity standard)
  • Normal - (DirectX Unreal Standard)
  • AO

Poly Counts combined (According to Blender inspection tools).

  • Face count: 3268
  • Vert count: 3468
  • Edges: 6722
  • Triangulated count: 6536