Flared - Lens Flares In Blender

by Flared - Lens Flare in Scripts and Addons


Which kind of support will I have if I buy Flared1.x?

You can direct message us to ask how to use the add-on. You can ask for some tweaks. You can track bugs. You can obtain some custom modifications if needed. We will try to solve each kind of problem that you can have. You'll have direct access to all the upgrade that we will release. All for free.

Does it work in Cycles?

Yes, from version 1.8 (released in March 2022) you can view in the viewport and render in Cycles, natively, because we have done the shaders from scratch, to be fully compatible with Cycles too. Here is a video about Cycles and Flared. It is fully functional in Eevee too.

Which are the system requirements?

We have tested Flared on Mac, Win and Linux. If you can work in Blender 2.82 and higher on your system, you'll have no problem using Flared.

How to install it?

You can install the .zip file in Blender from Preference/Add-ons/Install... Select the .zip file, install and activate it. It will appear on the right sidebar in the viewport (if you don't have it, press the N key), as a tab named Flared.

Can I use Flared on alpha, beta, or other branches of Blender?

Yes, you can try, but at your own risk, because we can give you assistance only if you use the official stable version of Blender.

Can I create my own templates?

No, Flared comes now with 9 templates that you can highly modify using the sliders of the editing panel. You can save your presets and recall them in other projects. Here is a video about the use of presets.

Does it simulate the physics of the camera lens?

There is no physical base in Flared: it doesn’t simulate real light or lenses, even if it's able to add lens dirt. It is an artistic instrument to add drama and cinematic effects to your renders and animations.

Are there particular situations in which Flared fails?

Sometimes you can have glitches due to too high emission settings, or too high or too low dimensions settings, but it’s very simple to solve it by playing with the sliders. In the past, we've had problems with volumetrics, but they are solved now. Still there be an issue due to the use of DOF and motion blur (the flares can get blurred by these effects). In this case, there are some actions that can solve the problem. Here is a video that shows the advanced editing techniques that you can use to solve some rendering issues or to achieve different effects.

In Cycles you can have some fireflies due to interpenetrating planes. You can normally delete them using the Cycles Denoise function. Anyway, we're working to improve this issue.

Choose a product version:

Sales 1100+
Customer Ratings 19
Average Rating
Dev Fund Contributor
Published about 2 years ago
Software Version 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2
Length 0
License Royalty Free
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