Female Kangaroo Animation | Vfx Grace

by VFX Grace in Models


This is a high-quality female kangaroo model with 4K UDIM maps, fur, rigging, and a realistic animation. The model also has a realistic oral cavity and muscle structure. We created a complex fur system with Blender to make the effect realistic, and there is a detailed facial expression controller system. The model is made with Blender and Cycles renderer at real-world scale.

The model consists of the body, tongue, oral cavity, eyes.


Body: vertices 69,823; polygons 69,792

Eyes: vertices 2,120; polygons 2,240

Oral cavity: vertices 70,971; polygons 69,694

Tongue: vertices 5,281; polygons 5,248

Total: vertices 148,195; polygons 146,974


There is a Blender project and an OBJ file without rigging or animation.


Size of maps

JF0N0V00_Kangaroo_Female_Hair_Basecolor.1001.png, 4096*4096

JF0N0V00_Kangaroo_Female_Hair_Basecolor.1002.png, 4096*4096

JF0N0V00_Kangaroo_Female_Hair_Cavity.1001.png, 1024*1024

JF0N0V00_Kangaroo_Female_Hair_Cavity.1002.png, 1024*1024

JF0N0V00_Kangaroo_Female_Hair_Mask.1001.png, 1024*1024

JF0N0V00_Kangaroo_Female_Hair_Mask.1002.png, 1024*1024

JF0N0V00_Kangaroo_Female_Hair_Mask02.1001.png, 4096*4096

JF0N0V00_Kangaroo_Female_Hair_Mask02.1002.png, 4096*4096

JF0N0V00_Kangaroo_Female_OralCavity_BaseColor.png, 2048*2048

JF0N0V00_Kangaroo_Female_OralCavity_Normal.png, 2048*2048

JF0N0V00_Kangaroo_Female_Skin_Basecolor.1001.png, 4096*4096

JF0N0V00_Kangaroo_Female_Skin_Basecolor.1002.png, 4096*4096

JF0N0V00_Kangaroo_Female_Skin_Normal.1001.png, 4096*4096

JF0N0V00_Kangaroo_Female_Skin_Normal.1002.png, 4096*4096


With detailed controllers, postures and animations are easier to create, the features are as follows:

CTR_ROOT and CTR_ROOT.001 control the entire model.

CTR_Gravity controls the center of gravity of the body. It comes with multiple customized attributes:

n controls whether the forelegs moves following the body in IK mode;

Tail_Follow controls whether the tail follows;

Tail_IKFK switches between IK/FK of the tail.

CTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are controllers of the front, middle and hind spine.

CTR_IK_Spine_Roll.002, CTR_IK_Spine_Roll.001 and CTR_IK_Spine_Roll.000 are FK controllers of the spine.

CTR_Neck comes with multiple customized attributes:

Head_follow controls whether the head follows;

Neck_follow controls whether the neck follows;

Neck_IKFK switches between IK/FK of the neck non-seamlessly.

CTR_FK_Tail.001, CTR_FK_Tail.002 and CTR_FK_Tail.003…… are FK controllers of the tail.

CTR_IK_Tail.000, CTR_IK_Tail.001, CTR_IK_Tail.002, CTR_IK_Tail.003 and CTR_IK_Tail.004 are IK controllers of the tail.

CTR_Neck_a and CTR_Neck_b are FK controllers of the neck.

CTR_Head and CTR_Neck_c are head controllers.

CTR_jaw_master controls the jaw.

CTR_eye.L, CTR_eye.R and CTR_eyes control the movement of the eyes.

CTR_eye.L.002 and CTR_eye.R.002 control the winkling by Location.

CTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.

CTR_Leg_F.L and CTR_Leg_F.R are IK controllers of the forelegs. They come with multiple customized attributes:

IKFK_Switch_LF, IK_Stretch_LF, IK_Stretch_Roll_LF, IKFK_Switch_RF, IK_Stretch_RF、IK_Stretch_Roll_RF control the IK/FK switch of the forelegs, the stretch limit of the legs and whether the ankle follows.

CTR_Leg_B.L and CTR_Leg_B.R are IK controllers of the hind legs, they come with multiple customized attributes:

IKFK_Switch_LB, IK_Stretch_LB, IK_Stretch_Roll_LB, IKFK_Switch_RB, IK_Stretch_RB and IK_Stretch_Roll_RB control the IK/FK switch of the hind legs, the stretch limit of the legs and whether the ankle follows.

CTR_abdomen controls the size of the marsupium by Location.

Detailed facial controllers are available for more varying facial expressions.

And more ...


Loopable jumping animation at 30 fps, frame range 0-15 frames


The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project directly.

Published 8 months ago
Blender Version 3.3, 3.4, 3.5
Render Engine Used cycles
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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