What will I get?
- You will get whatever you see in the screenshots.
- The project in .blend.
- Likeness sculpts of 6 Celebrities in .FBX form.
- from left to right is Angela Sarafyan, James Marsden, Lauren Cohan, Alexa Mansour, Jimmi Simpson, Summer Glau.
- FACS Reference - 34 expressions ( Shapekeys/Blendshapes )
- FACS based on Norman Reedus Likeness
- a basic basemesh based on BJ Novak Likeness.
- Included Teeth, Caruncle, and Eyeballs.
- Portfolio folder where I showcase my work.
- 4 Female, 2 Male, 1 Neutral Basemesh, 1 FACS
- All Quad!
- Subdivision ready!
- Sculpt ready using Multires!
- UV Unwrapped!
- Video Game Ready!
- Over 30+ different FACS to reference from!!
what is FACS you ask? FACS stands for Facial Action Coding System or a list of Facial Movements that you can use it to blend between to get the expressions you want.
Why should I buy it?
- you can use the model as a base mesh for sculpting
- or use it as facial anatomy reference
- FACS expressions for anatomy Reference
- Great for Video game Production
- Clean UV Layout
- or just to simply help out a High School student like me make a few bucks : P
- The .FBX basemeshes comes in High Poly only
- to get the lowest poly you need to use Multires Modifier and UNSUBDIVDIE it to the poly count of your choosing
- Some models are texture interchangeable, what does this mean? some model shares the same UV layout, which texture can be interchanged between 2 basemeshes for easier texture painting mostly.
- all basemeshes provided except 2 are using the same basemesh. which can be then combined into Morph target ( Shapekey /Blendshapes). I have no success in achieving such a result in Blender.
- FACS will be included in the BLENDER PROJECT as I have no success in exporting it out. Please Append it to a new .Blend rather than exporting it out as it will break the blend shapes.
Just a little background, I started learning 3D sculpting just a year ago, roughly around the same time I started doing Blender. I first started doing stylized and cartoony head sculpt but later shifted into Realism and more realistic sculpt. and those heads that you see are the heads I have sculpted in recently. During my journey, I found that it's really hard to visualize Facial Anatomy 3 dimensionally without a reference or guide, not only that but using basemesh as a starting point is much more time-efficient while of course learning the fundamental of a person likeness. figured I might as well share these base meshes for anatomy reference at a reasonable price. and please if you in any way can't afford this just send me an email with your name and I will email a copy for free to you.
if you have any suggestions, questions, comments, or just about anything, or heck if you want to hire me, please contact me at [email protected]. I also do Freelance work.
Artstation page - https://artisawesome.artstation.com/
|Dev Fund Contributor|
|Published||about 3 years ago|
|Render Engine Used||Blender Internal|
|Misc Data||UV's Unwrapped, Low & High Resolution|
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