Essential Materials & Hdris

by S_Piercy in Surfacing


The displacement level for one (or more) of my materials is way off.

This is an issue I am currently aware of. Some of the material displacement values didn't stick, for whatever reason, when I configured them. I really wanted every asset to be drag-and-drop (and for the most part, they are) but this remains a small issue. It is very easily remedied, however, by adjusting the displacement value after applying your material, something most users would typically do anyway.

I noticed I cannot quickly scale materials on a single axis. Is this a bug or oversight?

No, I configured the material properties to work easily by allowing you to quickly adjust the X and Y scale using a single value. I couldn't think of a single time I would ever want to scale any material along a single axis, thus distorting a material. If you apply a material on a mesh and it's distorted, you need to UV unwrap it correctly. There are dozens of YouTube tutorials that will teach you how to UV unwrap your objects if you're a new user. Here's one I quickly found: https://www.youtube.com/watch?v=xFvW6kfClg0.

Why do some of the materials and HDRIs range in resolution in the same collection (e.g. 1k to 2k for SD materials instead of just 1k)?

The websites I download the standard assets from often provide different resolutions. Some sites provide 1k to 4k materials and others only offer 2k to 16k. When they aren't available in the same, common resolution, I simply use a low-res asset for the SD collection, a high-res asset for HD, and a very high-res, yet still reasonably sized asset for the UHD collection.

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Sales 10+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used cycles, eevee
License Royalty Free
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