Essential Materials & Hdris

by S_Piercy in Materials, Shaders, Textures


Essential Materials & HDRIs is a huge asset library for Blender 3.0+ consisting of nearly 2,400 materials and over 500 HDRIs! It was created for users who need a large collection of assets for a reasonable price.


Primary Features:

* Native Blender Asset Browser assets

* Optimized for Cycles, though most materials (and all HDRIs) work with Eevee too.

* Assets are ready to go right out of the box and most are customizable.

* Easily adjust flake size and opacity for car paint, rust amount and colors for rusty metal, frost strength for frosted glass, etc.

* 232 popular shades/hues of procedural Car Paint, Anodized Aluminum, Glossy Plastic, and Painted Wood.

* Browse and search assets quickly thanks to highly organized folders and sensible, consistent tags.

* SD, HD, & UHD resolutions for the standard materials and HDRIs.

* Nearly every material is PBR and seamless!


Not to mention...

FREE UPDATES FOR LIFE

and much more, including:


High-Quality Thumbnails

Optimized for usage at any thumbnail size


Beautiful Indoor & Outdoor HDRIs

That can be used as backdrops or just realistic lighting


Transparent Road Lines & Symbols

You can use with any of the (included) asphalt materials


Translucent, Double-Sided Leaves

That provide even more realistic renders


Simplified Material Settings

Easily adjust materials without digging through irrelevant settings or complex node trees



Videos

Introduction


Material displacement tutorial



What's New

v.1.1

This update patches a few of the (SD and HD) HDRIs. Updating is simple, just download the new "download links.txt" file, which now includes the link to download the update. Simply download the update .zip file, extract it to your computer, and overwrite the appropriate HDRI folders.

Please note, if you're a new customer or downloading the HDRIs for the first time you can skip this step as the v.1.0 files have already been updated to v.1.1.


What's Next

Many more procedural materials, including:

  • Painted Plaster and Stucco

  • Cotton, Polyester, and Suede

  • Gemstones

  • Ceramic Tiles

  • Solid Ceramic

  • Clay

  • Stained Glass

  • Porcelain

  • Solid Carpet

Basically, more tints/shades collections. I plan to focus on materials that will be useful for the largest number of projects.

Most of these types of materials are already included (as standard materials). I'm just wanting to expand the procedural side of the library to give users more colors to work with. The procedural materials are also more performance friendly. So, anyone working on large and/or complex projects will have many more high-performance materials to choose from.


Resolutions & Sizes

Materials


Resolution Size
Procedural
Unlimited
1.2 GB
SD
Mainly 1k (some 2k)
7.2 GB
HD
Mainly 2k (some 4k)
21.3 GB
UHD
Mainly 4k (some 8k)
62.6 GB


92.3 GB Total

HDRIs


Resolution Size
SD 2k
4.8 GB
HD Mainly 4k (some 8k)
19.1 GB
UHD Mainly 8k (some 12k)
64.4 GB


88.3 GB Total


Number Of Assets

Materials (standard)

Category Count
Category Count
Animal Skin
9
Metal 74
Clay 5
Natural Stone
16
Concrete
59
Ocean Foam
3
Fabric
326
Other
20
Floor
362
Roofing
21
Food & Drinks
5
Wall
139
Ground
231
Wood
57
Leaves
73





1,400 total

Materials (procedural)

Category
Count Category
Count
Anodized Aluminum 232
Other 2
Car Paint 232
Painted Wood
232
Glass 3
Rubber
2
Glossy Plastic 232
Water
2
Metal 52





989 total

HDRIs (indoor)

Category
Count
Category
Count
Factory
3
Parking Garage
3
Hall
3
Shop
4
Home
9
Station
3
Industrial
13
Studio
30
Mall
2
Theater
6
Museum
4
Urban
43
Office
1
Workshop
12



136 total

HDRIs (outdoor)

Category
Count
Category
Count
Building
13
Park
19
Cave
4
Parking Lot
7
City
35
Path
27
Field
46
River
11
Forest
19
Road
26
Garden
6
Rural
33
Lake
18
Snow
14
Nature
38
Underpass
3
Ocean
24
Urban
62
Overpass
3





408 total
For previews of all the assets included in this add-on click here


Full Disclosure

All of the standard material files and HDRIs (the raw .jpeg and .exr files) were downloaded from various websites. Some were free, though many did require a paid account. You could technically go to the same websites, download the files, and manually build a similar library but that takes about six months, working eighty hours a week to accomplish. That’s roughly how long it took me (with expert computer skills, mind you). This also doesn't include the time I'll be spending on future updates.

The bottom line is, I don’t want customers to feel swindled if they come across some of the assets elsewhere for free. I’m mainly charging for the significant amount of additional work I put in after simply downloading the raw files, including but not limited to:

  • Creating and configuring the node trees and groups

  • Marking the materials and HDRIs as assets

  • Consistently tagging every asset

  • Setting up unique thumbnail scenes and rendering out high-quality thumbnails

I realized that without this asset library, other users would have to do all of these additional tasks themselves, which is very repetitive and tedious work.

I truly hope my customers find the assets useful and worth the investment. Please don't hesitate to contact me if you have any questions.


License

You can use any of the assets for personal or commercial use.

For example, if you model a bedroom scene (or just a bed) using the materials in this pack and publish that scene to a website to sell, you're more than welcome to pack the materials with your objects. Repackaging them to sell in asset packs or material/HDRI libraries (like this one), is not allowed. Anyone who purchases this agrees to abide by these terms.

While attribution isn't required, linking back to this page would be much appreciated!

Choose a product version:

Dev Fund Contributor
Published 3 months ago
Blender Version 3.0, 3.1, 3.2
Render Engine Used cycles, eevee
License Royalty Free
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