A modern metallic electrical box with a white metal body, made by hand, based and photographed on a real one. Photo-real, high definition textures (around 6000 px).
Photos of the object; adjusting the textures of front, top and sides to make them vertically and horizontally aligned; erase unwanted details and shadows; import inside Blender (Image As Plane); modeling, adjusting the mesh and UV maps.
Mainly worked for Cycle render.
The shader's nodes let you tweak all textures via Color Ramps:
|Published||3 months ago|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, textured|
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