This is a realistic duck model with complete textures, fur, rigging, and animations. There are multiple 4K PBR maps. The model and fur are made with Blender and Cycles renderer.
It consists of the body, eyelids, legs, pupils, scleras, tears, tongue, wings, and tail feathers.
Body: vertices 10,562; polygons 10,540
Eyelids: vertices 258; polygons 240
Leg: vertices 6,598; polygons 6,582
Pupils: vertices 2,660; polygons 2,656
Scleras: vertices 548; polygons 544
Tears: vertices 144; polygons 112
Tongue: vertices 6,578; polygons 6,576
Wings: vertices 18,140; polygons 13,536
Tail feathers: vertices 1,030; polygons 748
Total: vertices 46,518; polygons 41,534
There is a Blender project and an OBJ file rotated over the x-axis by 90 degrees without rigging or animation.
With full controllers and facial rigging, it's easier for the artist to handle.
CTR_gravity_b comes with multiple customized attributes:
Head_Follow controls whether the head moves following the parent controller;
Neck_Follow controls whether the neck moves following the parent controller;
Neck_IK_FK switches between IK/FK of the neck;
Tail_Follow controls whether the tail moves following the ROLL_spine_a controller.
CTR_featail.L controls the folding and unfolding of the tail feathers.
CTR_wing.L/R controls the folding and unfolding of the wings.
CTR_blink.L/R controls the winkling.
CTR_toe.L/R controls the flexion and extension of the flippers.
CTR_foot.R/L come with a customized attribute, IKFK which switches between IK/FK of the legs.
And more ...
Loopable walking animation at 30 fps, frame range 0-210
Unlooped swimming01 animation at 30 fps, frame range 0-440
Unlooped swimming02 animation at 30 fps, frame range 0-420
Unlooped swimming03 animation at 30 fps, frame range 0-580
Unlooped swimming04 animation at 30 fps, frame range 0-430
The texture is optimized, you can change the ShaderQuality of the body to 0 to apply the optimized texture, and 1 for the high-quality texture.
An add-on, Hair Shape Key, is applied and included in the project for the correct effects of folding and unfolding wings.
The demo contains both optimized textures(L) and high-quality textures(H), the optimized textures significantly increase rendering speed and reduce noises, but the feathers will have shadows.
The model is in meter units at a real-world scale.
You can customize the quality of the feathers. Below are the methods:
1. Change hair segments
2. Disable or enable Simplify in Render Properties
The model can be rendered in the current project directly.
|Published||6 months ago|
|Blender Version||3.3, 3.4, 3.5|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, rigged, animated, normal-mapped, textured|
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