Duck Animated | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.


Introduction

This is a realistic duck model with complete textures, fur, rigging, and animations. There are multiple 4K PBR maps. The model and fur are made with Blender and Cycles renderer.

It consists of the body, eyelids, legs, pupils, scleras, tears, tongue, wings, and tail feathers.


Polygons

Body: vertices 10,562; polygons 10,540

Eyelids: vertices 258; polygons 240

Leg: vertices 6,598; polygons 6,582

Pupils: vertices 2,660; polygons 2,656

Scleras: vertices 548; polygons 544

Tears: vertices 144; polygons 112

Tongue: vertices 6,578; polygons 6,576

Wings: vertices 18,140; polygons 13,536

Tail feathers: vertices 1,030; polygons 748

Total: vertices 46,518; polygons 41,534


Formats

There is a Blender project and an OBJ file rotated over the x-axis by 90 degrees without rigging or animation.


Textures

JC0L219B0_DomesticDuck_Body_BaseColor.1001.png, 4096*4096

JC0L219B0_DomesticDuck_Body_BaseColor.1002.png, 4096*4096

JC0L219B0_DomesticDuck_Body_Normal.1001.png, 4096*4096

JC0L219B0_DomesticDuck_Body_Normal.1002.png, 4096*4096

JC0L219B0_DomesticDuck_Body_Roughness.png, 4096*4096

JC0L219B0_DomesticDuck_Body_Specular.1001.png, 4096*4096

JC0L219B0_DomesticDuck_Body_Specular.1002.png, 4096*4096

JC0L219B0_DomesticDuck_Tongue_BaseColor.png, 4096*4096

JC0L219B0_DomesticDuck_Tongue_Normal.png, 4096*4096

JC0L219B0_SquirrelMonkey_ToothTongue_BaseColor.png, 4096*4096


Rigging

With full controllers and facial rigging, it's easier for the artist to handle.

CTR_gravity_b comes with multiple customized attributes:

Head_Follow controls whether the head moves following the parent controller;

Neck_Follow controls whether the neck moves following the parent controller;

Neck_IK_FK switches between IK/FK of the neck;

Tail_Follow controls whether the tail moves following the ROLL_spine_a controller.

CTR_featail.L controls the folding and unfolding of the tail feathers.

CTR_wing.L/R controls the folding and unfolding of the wings.

CTR_blink.L/R controls the winkling.

CTR_toe.L/R controls the flexion and extension of the flippers.

CTR_foot.R/L come with a customized attribute, IKFK which switches between IK/FK of the legs.

And more ...


Animations

Loopable walking animation at 30 fps, frame range 0-210


Unlooped swimming01 animation at 30 fps, frame range 0-440


Unlooped swimming02 animation at 30 fps, frame range 0-420


Unlooped swimming03 animation at 30 fps, frame range 0-580


Unlooped swimming04 animation at 30 fps, frame range 0-430


Features

The texture is optimized, you can change the ShaderQuality of the body to 0 to apply the optimized texture, and 1 for the high-quality texture.

An add-on, Hair Shape Key, is applied and included in the project for the correct effects of folding and unfolding wings.

The demo contains both optimized textures(L) and high-quality textures(H), the optimized textures significantly increase rendering speed and reduce noises, but the feathers will have shadows.

The model is in meter units at a real-world scale.

You can customize the quality of the feathers. Below are the methods:

1. Change hair segments

2. Disable or enable Simplify in Render Properties

The model can be rendered in the current project directly.


Choose a product version:

Published about 1 year ago
Blender Version 3.6, 3.5, 3.4, 3.3
Render Engine Used cycles
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message