Game-ready, PBR, UV-unwrapped, Textured Drinks Trolley, Beverage Cart (#2 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
28 objects in the scene:
* Food Trolley, Beverage Cart
* 2 Jack Daniel's bottles + 2 tops
* 2 Absolut Vodka bottle + 2 tops
* 1 Baileys bottle + 1 top
* 1 Cointreau bottle + 1 top
* 1 Chivas Regal bottle
* 1 Jagermeister bottle + 1 top
* 2 Jack Daniel's on the rocks (i.e., with ice) glasses
* 4 large glasses, empty
* 8 shot glasses, empty
Perfect for ads or as an archviz / vr / real-time game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).
Each Object, Material or Texture provided in the package has a unique, meaningful name.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).
28 Objects (meshes, parented), 12 Materials (in Unity Package and in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES, 65161 vertices, 64972 faces (129944 triangles) (total amounts for 28 objects).
Each mesh is provided with holding edges, so you can further subdivide / smooth it.
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.