Decor Branch In Green Bootle.

by wazzabi in Models

3d model Decor branch in green bootle.

created Blender Version 2.82 (used shader Principled BSDF) 

Blender scene - cycles render (render preview images). Unit presets - metric.

Geometry: Polygonal Quads/Tris

subdivision level - Vertices:161113, Polygons:160672


Objects UV mapping.


_ objects 3d scene _ 

1. name:(Bootle), number of seats:(1), material (1), map:( bump, mask)

2. name:(Box),number of seats:(1), material (2), map:(diffuse, normal-map)

3. name:(Branch),number of seats:(1), material (1), map:(diffuse, bump, normal-map)

4. name:(Decorations), number of seats:(1), material (1), map:(diffuse, normal-map, metallic)

5. name:(Lamp), number of seats:(1), material (6), map:(diffuse, mask, bump)

6. name:(Water), number of seats:(1), material (1)


_ textures _

1024 x 1024 - number of seats:(7)

2048 x 2048 - number of seats:(2)

4096 x 4096 - number of seats:(5)


_ All formats _

*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. 

Materials will need to be recreated and textures reapplied for exchange formats.


Unzip the file and textures into a shared folder.