Cycles Rounded Tiles

by Duarte Ramos in Materials, Shaders, Textures

Cycles Procedural Rounded Tiles - Rounded rectangles volumetric brick-like texture for the Blender Cycles Render Engine

  • Fully procedural - No pixelation or external editing required
  • Implemented as flexible basic mask texture - Can be used to mix any colors, textures or even shaders
  • 3D volumetric texture - Works in every face of your object simultaneously
  • 2D and 3D versions included - For both flat or complex shaped objects
  • UV mapping optional - Unwrapping is not required
  • Can use any texture coordinate type - Generated, Object or UVs
  • No OSL used - Works both on CPU or GPU
  • Easy controls for all parameters - Independent width, length, and height for all axis, plus corner radius and gap size
  • OpenGL viewport preview ready - See how the texture will look prior to rendering without expensive or slow viewport preview
  • Sanitized input - Values are internally limited and sanitized to proper values to guarantee valid and expected results as best as possible
  • Flexible input - Capable of even generating a circle grid patter

Great for ceramic tiles, wallpapers, bricks or tiled surfaces, abstract patterns. When used as alpha map can simulated low geometry perforated surfaces like metal panels, or mesh grids.