Classic Wooden Chair
Modeled and textured carefully, with custom shaders and dust, dirt and scratches control, this model can be used to complete interior visualizations due to its easy and ready to use Cycles Shaders.
When buying this model you will encounter with the .blend ﬁle containing the wooden chair with a studio setup for product visualizations as well as a .pdf with the documentation. A bunch of renders in high resolution are provided as well.
Dust, dirt and scratches control
The images above show how tweaking the custom shaders will allow you to change the aspect of the chair, giving a new look or an old one simply sliding the handlers available in each shader as it can bee seen below:
PBR Fresnel implementation
The wood and the leather material contain a Physically Based implementation of the Fresnel. The default implementation of Fresnel in Cycles is quite unreal, however much more realistic results can be achieved with the PBR Fresnel implementation I provide inside the shaders. The implementation is not made by me, it has been designed by the author of this video: “https:// www.youtube.com/watch?v=6pJrlEzbNek”. Thank you CynicatPro for this amazing Fresnel implementation.
Why should you by this model?
It’s matter of time. If you don’t have enough time to spend hours and hours modeling furniture and you want a well designed, with good topology and easy to use model this is the right product for you. The custom shaders will save you a lot of time that you can spend for setting up the rest of the scene.
Feel free to contact me via email: [email protected]//
or via the platform available for questions at the Blender Market. I will answer and help you as soon as possible.