Chivas Whiskey

by limiaspasdaniel in Models


How to use:

Whiskey Bottle Material:

  • Stick Mask: Used to especify where glass or where stick materials appear on the whiskey bottle. Do not change
  • Stick Color: As the name says, this is the stick. Do not change
  • Glass Roughness: the roughness of the glass. The higher value, the glass turns opaque. It can be used in cold situations. You can also put a texture to control it
  • IOR: Index of Refraction, 1.45-1.54 for glass, 1.33 for water.
  • Stick Specularity: It controls how much light the stick can reflect. The higher value, the stick looks more like a mirror.
  • Stick Glossiness: It controls how the light reflected is. Lower values: the reflections are clear. Higher values: the reflections are noisy and it is difficult to see what the stick is reflecting

Barrels Material:

For this materials the settings are easy to understand:
  • Specularity: how much light the barrels will reflect
  • Glossiness: how the light reflected is. More shiny or more blurry
 
Published almost 10 years ago
Blender Version 2.7x
Render Engine Used Cycles
License Editorial
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