Unwrap your mesh to control where and how the procedural texture is applied to your shape. If you want to use displacement subdivide your mesh appropriately and use a subdivision modifier set to simple and adaptive subdivision. This is only accessible if you switch to Experimental mode in the Render tab.
|Published||over 1 year ago|
|Blender Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0|
|Render Engine Used||cycles, eevee|
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Tags: building, brick, realistic stone, blender, Castle, stone, displacement, floor, castle shader, Rock, procedural shader