Thank you for looking at my BMW Z4 M40i 2018 2019 2020
Shaded in Blender for Eevee and Cycles also shaded for Autodesk Maya Arnold. Models come in multiple subdivisions Perfectly modeled for your professional needs, Multiple SubD levels with SubD0 about 50,000 and SubD4 6,500,000. The texture map resolutions range from about 500×300 to 2000×2000.
FILES BMW SubD 0 (Rigged) BMW SubD 1 BMW SubD 2 BMW SubD 3 BMW SubD 4
TEXTURE 2 Opacity maps 2 Diffuse maps 1 Emission map 4 Bump maps
FORMATS FBX Blend OBJ
NOTES Want this car converted to some other format? let me know and I will convert it to your desired format if my software can do it.
Thank you for considering my model Jeremiah M.
|Dev Fund Contributor|
|Published||over 3 years ago|
|Render Engine Used||Arnold, Cycles, Eevee|
|Misc Data||Manifold mesh (water-tight), Rigged, Low & High Resolution, Textured|
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