Auto-Rig Pro

by Artell in Addons


Item Rating

This item has an average rating of 5 from 316 ratings by the community.

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  • KtoGraph
    almost 2 years ago

    I'm very happy Artell made this addon for blender. It's quick and easy set up and eases your headaches. A C-class rigger could easily become an A-Class imo. You jut have to follow the instructions. I can also make my custom bones and constraints without destructing the original Rig. I can also switch between the reference rig and the generated rig without errors, although this can only be true in a stable Blender version. New Blender updates can cause errors in the addon. Downside is, I have to rely on Artell's updates.

    *Rigging: The addon calculates your mesh data to automatically place the bones seamlessly

    *Binding: It's more accurate than the Blender's automatic weight painting. The addon also includes "Voxel" binding. If you have separated clothing objects, it can easily calculate it as one object so the weights can have smooth transitions between objects.

    Overall, this addon helped me become an advanced rigger.

    • Artell

      almost 2 years ago

      Thanks for the complete review! Good luck with your Blender projects Kristorenz

  • @_@
    almost 2 years ago

    Very useful timesaving addon.

    • Artell

      almost 2 years ago

      Thanks for rating! Happy blending

  • Cheung Siu Siu
    almost 2 years ago

    I bought this Auto-Rig Pro and binded my character 2 days ago. But when I rigged my character, like moved the right leg forward to form a 90 degrees angle and left leg backward to form a 90 degress angle, the mesh's hip and stomach area crashed and deformed. I had to do weight paint all over again. Not understand why there were so many vertex groups for 1 bone: Thigh.L, Thigh_Twist.L, Thigh_Stretch.L. I didn't know which bone should I weight paint and I tried for 2 days but my mesh still crashed/deformed. I asked Blender for help and Blender sent me the creator email address. I sent 2 emails to creator but no reply. So, in my opinion, this addon does not worth US$40 as it created more problems for me, instead of helping me with the weight paint problem!

    • Artell

      almost 2 years ago

      You will find answers in the link below:
      http://lucky3d.fr/auto-rig-pro/doc/faq.html#skinning-issues-after-binding
      Please send a support message for more information.

  • Joseph Kowalewski
    almost 2 years ago

    I thought I would buy Auto-Rig Pro before I did any serious study of rigging and weight maps and the rest. I used the smart feature. With about ten to fifteen minutes of tweaking hands, feet, and spine to be perfect, I had a fully functional 3d human. Needless to say, I am amazed. I could tweak it some more but what I have now is very good. I am just a Blender newbie. I have to say I fully recommend this to newbies and Blender pros.

    • Artell

      almost 2 years ago

      Thanks Joseph!

  • Onesime
    almost 2 years ago

    It's great!

    • Artell

      almost 2 years ago

      Thanks for rating Onesime!

  • Oscar Franco
    almost 2 years ago

    Amazing tool, flexible yet easy to use.
    Compared to Rigify (which is also amazing), AutoRig Pro documentation is better, it's easier to use (though the principle is very similar), it has more features and the export is very clean (no need to retarget if you want a clean hierarchy in unreal)
    I specially like the option to export the rig with the name hierarchy for the Unreal mannequin.

    • Artell

      almost 2 years ago

      Glad you enjoy it, thanks!

  • [email protected]
    almost 2 years ago

    Essential!
    This has been a massive boon to my workflow as a solo dev. It saves so much time compared to manually setting up armatures, and with a little touching up, you end up with results that punch far above their weight.
    If you're on the fence, I implore you to go with it. I used to dread rigging, but with every project, I fall in love with rigging a little more, and it's all thanks to this!
    To top it off, the developer's really helpful and responsive too!

    • Artell

      almost 2 years ago

      Thank you for rating!

  • anton
    almost 2 years ago

    Used tis addon for years. One of the most important addon for me as a hobbyist game developer. The simplest way to make any non-rigged character to be rigged for Unreal Engine. It is really very efficient and as simple as I could only imagine. Thanks for the great addon and continuous support (including the new UE5 base mannequen)

    • Artell

      almost 2 years ago

      That's very appreciated, thanks! Good luck with your projects

  • Bryce Edwards
    almost 2 years ago

    Spent all day learning rigging, different types of rigs etc. Lots of bother, stress and heartache. I downloaded this, and I've legit just rigged my character in 4 or 5 steps. Within a minute. Perfection!

    • Artell

      almost 2 years ago

      Thanks for rating!

  • Rob Milliken
    almost 2 years ago

    Saves much time rigging - well worth the $40 USD I initially spent. The optional Voxel Heat Diffuse skinning (sold separately but integrated as an option to this add-on) is a must to prevent headache (in my case, a tie sinking into a suit when my character talked).
    The author assisted too with a texture issue where the images are packed into a Blender file not supported in this version. To fix, according to the author, and I confirmed, do the following: in Blender click File > External Data > Unpack Resources. Fixes it right away. It's nice to see an author of an add on to take the time to help creators troubleshoot annoying issues to the intermediate, not expert, Blender user.

    • Artell

      almost 2 years ago

      Thanks for the rating!

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Sales 42500+
Customer Ratings 316
Average Rating
Dev Fund Contributor
Published over 7 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
License Royalty Free
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