Needing an eye?
Auto Eye is a procedural generated material for the iris, done in Cycles, that will make easy to create eyes. With this product you will be able to experiment and create a wide variety of eyes quickly, you don't need to paint every eye from scratch for each new character you create.
- Faster workflow
- Easy customization
- Unlimited resolution
- Low storage cost
Customize your eyes the way you want!
Since Auto Eye uses procedural textures, you don't need to worry about resolution. Your eyes will hold well even for close up cameras.
What you get
A complete eye setup, with the sclera, cornea and the Auto Eye material for the iris. The scene come with a basic studio setup, a infinity background and three point lighting configuration.
Auto Eye material Node settings
Color 01: Here you can choose the main color of the iris.
Color 02: Here you can choose a secondary color, to add color variation.
Color Dark Border: Here you can choose the color of the dark border around the iris.
Dark Border: In this parameter you can control the transparency of the dark border.
Color Hue: This parameter controls the Hue of the diffuse color.
Color Saturation: This parameter controls the Saturation of the diffuse color.
Color Value: This paramenter controls the Value of the diffuse color.
Color Contrast: This paramenter adds more Contrast to the diffuse colors.
Texture Iris: This parameter will control the main texture of the iris, lower values will result in more simple cartoon lines and higher values will result in more tiny details.
Texture Stripes: In this parameter you can control the scale of the stripes around the iris texture. Higher values will result in more thin stripes and lower values will result in less stripes, with more thicker lines. Combining this with the parameter above, will result in a texture with more depth.
Distortion: This parameter will add distortion along the lines, it distorts the lines from the parameter Texture Stripes, but will afect the Texture Iris settings too.
Distortion Scale: This parameter controls the scale of the distortion.
UV Scale X: This parameter will scale the UV along the X axis, this will result in more detail or repetition of the texture on the X axis.
UV Scale Y: This parameter will scale the UV along the Y axis, this will result in more detail or repetition of the texture on the Y axis.
Specular Factor: This parameter controls if the iris will have or not specular.
Specular Hue: This parameter controls the Hue of the specular.
Specular Saturation: This parameter controls how saturated or not the specular will be.
Specular Value: This paramenter controls the Value of the specular, kind of controls the specular intensity too.
Fake Shadow: In this parameter you can add a fake shadow at the top part of the iris.
Bump: This parameter controls the bump strength.
How to Install
Open a new file in Blender go to File>Append then naviage to the auto_eye.blend and click on it. Then go to the NodeTree folder and append the Auto Eye group.
Now, to make it default on the Startup File.
- In the Outliner, select "Data-Blocks" from the drop-down menu
- Find the "Node Groups" section
- Expand the Auto Eye group and check the "Fake User" field
- Save the file as the start up file
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