Animated and textured, game-ready octopus. Color and shape are based on the Giant Pacific Octopus.
Includes armature-based swimming animation which loops seamlessly at 76 frames. Also included are two mesh animations: breathing cycle and skin-stretching cycle. The breathing animation opens and closes the funnels and surrounding tissue on either side of the head. In the skin-stretching animation, the top layer of skin grows and shrinks around the tentacles. These features can be controlled via shapekeys, and come pre-animated in natural, seamlessly-looping cycles.
Armature contains 124 bones. Each tentacle is fully rigged and weighted with 15 bones each, allowing for full control of their movements. The head contains four bones.
Model has clean topology and is optimized for subdivision. Wireframe preview images show the base mesh (34,578 vertices). Textured preview images show the model with one level of subdivision applied.
Included 4K, PBR textures: color, normal, and subsurface maps. They can be previewed on a sphere in the image gallery for a better idea of what they look like up close. The UV layout is non-overlapping and can also be previewed in the image gallery.
|Published||2 months ago|
|Blender Version||2.93, 3.0, 3.1|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, rigged, animated, normal-mapped, textured|
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