Faithful reproduction of the famous drumpad used in electronic music production
Clean topology with subdivisions, UV-unwrapped and textured, PBR shaders
Each element is a separate object on a different layer, for easier organization; objects and material have meaningful english names; modifiers are not applied.
Real world measures
Custom PBR shaders with excellent light behaviour
|Dev Fund Contributor|
|Published||over 4 years ago|
|Render Engine Used||Cycles|
|Misc Data||UV's Unwrapped, Manifold mesh (water-tight), Low & High Resolution, Textured|
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