Abs Plastic Lego Materials 3.0 (Cycles + Eevee!)

by Bricks Brought to Life in Surfacing


Instructions:

  • To import the ABS Plastic Materials into your project, open up Material settings in the Properties window and click 'Import ABS Plastic Materials'.
  • Control the amount of subsurface scattering, reflection, fingerprints/dust/scratches, and more for all ABS Plastic materials using the sliders found in the Material > ABS Plastic Materials tab.
  • Adjust ABS Plastic Materials from the material properties window (see node documentation below)
  • NOTE: The ABS Plastic Material nomenclature is based on the 'Common Names' outlined here from the official LEGO color palette.


Installation:

  • You can download ABS Plastic Materials from your account dashboard on the Blender Market, assuming you’ve already purchased it.
  • The easiest way to install ABS Plastic Materials is to do so directly from Blender. You can do this by going to Edit > Preferences > Add-ons > Install. This will open a File Browser in Blender, allowing to you navigate to and select the .zip file you downloaded. Press 'Install Addon'.
  • If your browser auto-extracted the downloaded .zip file then you will need to re-compress ABS Plastic Materials folder before installing.
  • Once installed, Blender should automatically filter the addons list to show only ABS Plastic Materials. You can then enable the add-on by clicking the checkbox on the upper right of the add-on panel.


'ABS Dialectric' Node:

  • Diffuse Color Color of the diffuse material
  • Boost Value Boosts the value of the diffuse color value above (allowing for bright, highly saturated colors)
  • Random – Randomness of the ABS Dialectric material color
  • Rough 1 – Roughness value for the reflection
  • Rough 2 – Additional roughness value for the reflection
  • Rough Mix – Amount to mix 'Rough 2' with 'Rough 1'
  • Metallic – Mix between dielectric (diffuse and specular with possible transparency) and metallic (fully specular with complex Fresnel).
  • Speckle – Strength of speckle effect in material's reflection (controls amount of noise in reflection map)
  • Fingerprints – Amount of fingerprints and dust to add to the material (be sure your model is UV unwrapped so these details show up!)
  • SSS Color – The color of the Subsurface Scattering effect
  • SSS Amount – Strength of the Subsurface Scattering effect
  • Vector – The 'Texture Scale' node must be linked to this input for the fingerprints, dust, and other details to show up


'ABS Transparent' Node:

  • Color Color of the transparent material
  • Boost Value Boosts the value of the color value above (allowing for bright, highly saturated colors)
  • Random – Randomness of the ABS Transparent material color
  • Rough 1 – Roughness value for the reflection
  • Rough 2 – Additional roughness value for the reflection
  • Rough Mix – Amount to mix 'Rough 2' with 'Rough 1'
  • Reflection – Reflectivity of the plastic material
  • Fingerprints – Amount of fingerprints and dust to add to the material (be sure your model is UV unwrapped so these details show up!)
  • Absorption – Amount of light absorbed by the material (deepens the color)
  • Vector – The 'Texture Scale' node must be linked to this input for the fingerprints, dust, and other details to show up


'ABS Bump' Node:

  • Noise – Controls amount of noise in displacement map for added surface roughness
  • Waves Controls amount of waviness in displacement map for uneven surfaces
  • Scratches – Controls amount of procedural scratches in displacement map
  • Fingerprints – Raises fingerprint and dust details from the surface
  • Vector – The 'Texture Scale' node must be linked to this input for the node to affect the surface of your object(s)


'ABS Uniform Scale' Node:

  • Scale Scale of the UV map (inversely affects scale of fingerprints, dust, scratches, and other details on your UV-unwrapped objects)
  • Vector – A UV map node must be linked to this input for the fingerprints, dust, scratches, and other details to show up


'ABS Translate' Node:

  • X/Y/Z Mapping location of the UV texture, randomized per-object by the 'Object Info' node
  • Vector – A UV map node must be linked to this input for the fingerprints, dust, scratches, and other details to show up
Sales 400+
Customer Ratings 6
Average Rating
Dev Fund Contributor
Published over 6 years ago
Blender Version 2.79, 2.83, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
License GPL
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message