MESHmachine

by MACHIN3 in Scripts and Addons

Item Rating

This item has an average rating of 5 from 18 ratings by the community.

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  • Monte Drebenstedt 7 months ago

    excellent add on

  • Steve Warner 9 months ago

    This is an amazing set of tools and if you create hard-surface models, you owe it to yourself to purchase this. The time-savings it provides is worth it. But it's the sense of security that this gives me that I appreciate the most. I no longer have to worry about getting my bevels just right. I can finally make a bevel and move on, knowing that if I have to adjust it later, I can, and very easily at that. I've been creating 3D models since 1988 and have professional experience with LightWave, Modo, 3DS Max and Maya. I've yet to find a tool like this on any platform. Kudos to the developer for solving a seemingly insurmountable problem, for doing what no other software has been able to do, and for making hard surface modeling fun again.

  • Rix Yarbrough 10 months ago

    Excellent addon with lots of great tools that will expand your modeling abilities by a whole lot. Simple as that.

  • Marcel Rothenburg 11 months ago

    I love this addon!

  • Monkok about 1 year ago

    "This makes working with bevels a blast!" are the words that fit most. It just works and does it awesome. The author is ultra-responsive and very caring about his addons. I would totally recommend looking at DECALmachine too. Only thing personally I would ask from MACHIN3, is to include docs as pdfs if possible, since in Russia we often have problems opening certain sites =( and it would be nice to have an offline copy

    • MACHIN3 about 1 year ago

      Thanks for the review! Offline docs are included - in html format. The documnetaiton button in the MESHmachine menu opens it from inside Blender in the browser.

  • Janne Orava about 1 year ago

    This makes working with bevels a blast! Was so excited to see someone tackle this problem and improve the bevel workflow.
    The developer is very active and puts a huge amount of effort in making this the best tool it can be.
    If you do hardsurface modelling, you should really add this tool to your toolset.

    • MACHIN3 about 1 year ago

      Thank you so much, I really appreciate that!

  • nateordie about 1 year ago

    Gives you way more control over your bevels. Before it would be like "well I got one shot at this so I better make sure I set this bevel perfectly". And it would be a pain if you wanted to go back and change the angle or adjust the bevel. This makes it much easier to readjust bevels or remove them later on if you change your mind. Changing the width of the bevel is really nice. Being able to change between bevel/chamfer could be really useful for highpoly to lowpoly workflow for sure.

    • MACHIN3 about 1 year ago

      Thank you, that's what it's all about and what was my main motivation!

  • Robert Wesseling about 1 year ago

    At first I had doubt if I would use this addon frequently enough, but gave it a go. After two days it turned out that this is the addon I would use to model nearly every hardsurface object that use bevels. It might be a bit confusing at first what every function is good for and what you have to select in order to use a particular function. Also if you use another addon or the bevel modifier you will get triangles easily. Therefore it might be eassier to use Ctrl-B. Very usefull addon, that gives you the experience you can controll bevels. Not only that, you could unbevel (unfuse) and unchamfer and re-arrange the bevels. Unf*ck tool comes in very handy.
    Things that could be improved in next version:
    - Would be nice if the fuse function remember last settings. This, when I want to give the four corner-edges of a cube the same bevel.
    - Not having to go to the Tool-panel or pressing F6 after pressing Y and clicking one of the available functions like Unfuse.
    - The possibility to select all triangle corners at once and adjust them in one go.
    - A simple cheatcheet for those who start with the addon. It might not be very intuitive for them what each function is and what they have to select. It's in the manual though, but probably for some a cheatcheet is enough or eassier.

    • MACHIN3 about 1 year ago

      1. Fuse already does remember the settings and always did. 2. Modal operators are being worked on 3. Multi Island selection are also coming, but in the case of resolving the triangle corners is tricky, because each corner can be resolved in 3 ways. So, should it just be randomized? No, it take you the designer to tell how the chamfer should flow. 4. There's built in tutorial scene, directly accessible from the Menu. There's also a direct link to offline docs, in the menu (which you didn't read, at first). I've also very quickly responded to your message and forum post and even replied with a demo vid. I'm a bit disappointed by the 4 stars to be honest.

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