This item has an average rating of 5 from 16 ratings by the community.
Piotr Pabijan 5 days ago
Now I can't imagine hard surface modelling without MECHmachine and DECALmachine so don't hesistate even one moment and buy both of them! They are both great! P.S. Thanks for the 2.8 versions!
Dorian Borremans 10 days ago
This add on add some powerful functionalities that should be present in base blender. One you try you'll nevel go back
Jeferson 24 days ago
Very useful tool.
Waiting for 2.80 version!
teja 3 months ago
I work with mobile game assets, where the right amount of bevel decides how clearly the form is shown. Its a guessing game that changes with lighting, So I always relied on bevel modifiers as its non-destructive. Tedious and time taking. But had to resign for it. This add-on changed everything. Just the tools it has around bevels and chamfers are brilliant. And with the addition of plugs its worth every penny.
dimitris 3 months ago
Great!! Waiting for 2.80 version!
abdoubouam 5 months ago
I have yet to explore this addon to its full capabilities, but boy it does its job well when I need it!
I especially like the Unbevel, plugs, boolean clean-up, and unf*ck tools and I'm amazed by how fast it takes to add details to models without shading artifacts. It's definitely worth its price and the learning process that comes with it
xun 5 months ago
Solved a lot of problems, thank you very much! Looking forward to version 2.8, it is amazing!
Martin Lindelöf 6 months ago
Your weapon of choice when doing hard surface modeling. Check out machin3s' other add-ons also! Can't wait for 2.80 version.
Monte Drebenstedt 6 months ago
excellent add on
Steve Warner 8 months ago
This is an amazing set of tools and if you create hard-surface models, you owe it to yourself to purchase this. The time-savings it provides is worth it. But it's the sense of security that this gives me that I appreciate the most. I no longer have to worry about getting my bevels just right. I can finally make a bevel and move on, knowing that if I have to adjust it later, I can, and very easily at that. I've been creating 3D models since 1988 and have professional experience with LightWave, Modo, 3DS Max and Maya. I've yet to find a tool like this on any platform. Kudos to the developer for solving a seemingly insurmountable problem, for doing what no other software has been able to do, and for making hard surface modeling fun again.
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