by MACHIN3 in Scripts and Addons

A 2.80 version is under development.

MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces.

MESHmachine's chamfer and fillet toolset allows for more flexibility, when dealing with fillet-like surfaces, traditionally created with the Bevel and Bridge tools.

MESHmachine's approach to fillets is the Fuse tool, which builds transitional surfaces from chamfers, fusing the surfaces on both sides.

Doing this, you get the benefits of both - chamfers and fillets - while avoiding their disadvantages.

Watch the trailer for an overview of all the tools in 0.6.
Or check out the written overview in the documentation.


  •     turn chamfers into fillets/bevels and back
  •     change the width of a chamfer or bevel
  •     create variable fillets and washouts
  •     unbevel and unchamfer to go back to a hard edge
  •     practically edit existing existing bevels
  •     resolve tricky geometry overlaps in cases where two bevels meet
  •     flatten polygons based on another polygon or flatten a polygon based on 3 vertices
  •     flatten along a normal or flatten along edges
  •     redirect chamfer flow by turning the corners
  •     convert triangular bevel corners into quad corners
  •     plug details into your mesh
  •     build your own plugs and create/buy/sell plug libraries
  •     cleanup booleans and create clean perimeter loops around their intersections
  •     stash backups and objects referenced by other tools, without cluttering the scene
  •     create and manipulate custom normals
  •     mirror and symmetrize custom normals


Watch the installation guide.

Blender 2.80 will require an update and is not supported yet.

Use 2.79b, the latest stable release. Use experimental builds at your own risk.

Get Started

More Information

Item Rating

This item has an average rating of 5 from 13 ratings by the community.

  • teja about 2 months ago

    I work with mobile game assets, where the right amount of bevel decides how clearly the form is shown. Its a guessing game that changes with lighting, So I always relied on bevel modifiers as its non-destructive. Tedious and time taking. But had to resign for it. This add-on changed everything. Just the tools it has around bevels and chamfers are brilliant. And with the addition of plugs its worth every penny.

  • dimitris about 2 months ago

    Great!! Waiting for 2.80 version!

  • abdoubouam 4 months ago

    I have yet to explore this addon to its full capabilities, but boy it does its job well when I need it!
    I especially like the Unbevel, plugs, boolean clean-up, and unf*ck tools and I'm amazed by how fast it takes to add details to models without shading artifacts. It's definitely worth its price and the learning process that comes with it

  • xun 5 months ago

    Solved a lot of problems, thank you very much! Looking forward to version 2.8, it is amazing!

  • Martin Lindelöf 5 months ago

    Your weapon of choice when doing hard surface modeling. Check out machin3s' other add-ons also! Can't wait for 2.80 version.

  • Monte Drebenstedt 5 months ago

    excellent add on

  • Steve Warner 7 months ago

    This is an amazing set of tools and if you create hard-surface models, you owe it to yourself to purchase this. The time-savings it provides is worth it. But it's the sense of security that this gives me that I appreciate the most. I no longer have to worry about getting my bevels just right. I can finally make a bevel and move on, knowing that if I have to adjust it later, I can, and very easily at that. I've been creating 3D models since 1988 and have professional experience with LightWave, Modo, 3DS Max and Maya. I've yet to find a tool like this on any platform. Kudos to the developer for solving a seemingly insurmountable problem, for doing what no other software has been able to do, and for making hard surface modeling fun again.

  • Rix Yarbrough 8 months ago

    Excellent addon with lots of great tools that will expand your modeling abilities by a whole lot. Simple as that.

  • Marcel Rothenburg 10 months ago

    I love this addon!

  • Monkok 12 months ago

    "This makes working with bevels a blast!" are the words that fit most. It just works and does it awesome. The author is ultra-responsive and very caring about his addons. I would totally recommend looking at DECALmachine too. Only thing personally I would ask from MACHIN3, is to include docs as pdfs if possible, since in Russia we often have problems opening certain sites =( and it would be nice to have an offline copy

    • MACHIN3 12 months ago

      Thanks for the review! Offline docs are included - in html format. The documnetaiton button in the MESHmachine menu opens it from inside Blender in the browser.

  • Janne Orava 12 months ago

    This makes working with bevels a blast! Was so excited to see someone tackle this problem and improve the bevel workflow.
    The developer is very active and puts a huge amount of effort in making this the best tool it can be.
    If you do hardsurface modelling, you should really add this tool to your toolset.

    • MACHIN3 12 months ago

      Thank you so much, I really appreciate that!

  • nateordie 12 months ago

    Gives you way more control over your bevels. Before it would be like "well I got one shot at this so I better make sure I set this bevel perfectly". And it would be a pain if you wanted to go back and change the angle or adjust the bevel. This makes it much easier to readjust bevels or remove them later on if you change your mind. Changing the width of the bevel is really nice. Being able to change between bevel/chamfer could be really useful for highpoly to lowpoly workflow for sure.

    • MACHIN3 12 months ago

      Thank you, that's what it's all about and what was my main motivation!

  • Robert Wesseling about 1 year ago

    At first I had doubt if I would use this addon frequently enough, but gave it a go. After two days it turned out that this is the addon I would use to model nearly every hardsurface object that use bevels. It might be a bit confusing at first what every function is good for and what you have to select in order to use a particular function. Also if you use another addon or the bevel modifier you will get triangles easily. Therefore it might be eassier to use Ctrl-B. Very usefull addon, that gives you the experience you can controll bevels. Not only that, you could unbevel (unfuse) and unchamfer and re-arrange the bevels. Unf*ck tool comes in very handy.
    Things that could be improved in next version:
    - Would be nice if the fuse function remember last settings. This, when I want to give the four corner-edges of a cube the same bevel.
    - Not having to go to the Tool-panel or pressing F6 after pressing Y and clicking one of the available functions like Unfuse.
    - The possibility to select all triangle corners at once and adjust them in one go.
    - A simple cheatcheet for those who start with the addon. It might not be very intuitive for them what each function is and what they have to select. It's in the manual though, but probably for some a cheatcheet is enough or eassier.

    • MACHIN3 12 months ago

      1. Fuse already does remember the settings and always did. 2. Modal operators are being worked on 3. Multi Island selection are also coming, but in the case of resolving the triangle corners is tricky, because each corner can be resolved in 3 ways. So, should it just be randomized? No, it take you the designer to tell how the chamfer should flow. 4. There's built in tutorial scene, directly accessible from the Menu. There's also a direct link to offline docs, in the menu (which you didn't read, at first). I've also very quickly responded to your message and forum post and even replied with a demo vid. I'm a bit disappointed by the 4 stars to be honest.

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