1886 Yellowboy Sporting Rifle Model ready for VR/AR and games or other applications.
4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO
- Textures Unreal Engine 4
- Textures Unity 5 (Standard Metallic)
- Plus Textures Unity HD Render Pipeline
Verts: 12386 | Faces: 24376 | Triangles: 24309
LOD_00: Vertices 12386 - Faces 24376 - Triangles 24309
LOD_01: Vertices 7467 - Faces 7069 - Triangles 7292
LOD_02: Vertices 3692 - Faces 2096 - Triangles 2187
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail
Files format included
Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles.
Compatible with Unity and Unreal
|Dev Fund Contributor|
|Published||9 months ago|
|Software Version||2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93|
|Misc Data||UV's Unwrapped, Low & High Resolution, Normal Mapped, Textured|
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