Blenquick Auto-Rigger
BlenQuick Auto-Rigger ? What's that ?
It can export in FBX and GLTF format, compatible with Unreal Engine, Maya and Godot.
Want to see it in action ? Here it is :Just add the yellow markers and BlenQuick Auto-Rigger will automatically place the bones to speed up the rigging process,
Non-humanoid characters like cats, dogs, horses, pigs and the like can be rigged by using the "Auto-Rigger" feature, or manually by using the "Add Prebuild Armature" dropdown.
Want to try it first ? Download the Free demo version.
This add-on is frequently updated, and incremental updates are free.
If you only need a basic version with less features, check our BlenQuick Lite add-on.
Make sure to read the FAQ to solve common issues.
Auto-Rigger includes rigs for skirts, scarves, tails, hair, sleeves, hairbands, dresses, and more...
Fingers, toes and hands IK-FK.
FK tail base to rig ropes, FK spines, tentacles, wires, ponytails...
IK/FK Switches for legs, arms, torso, fingers, toes...
Rig Export
Skeleton export to FBX/GLTF format, compatible with Unreal Engine, Maya and Godot...
In the export settings make sure to check the visible objects checkbox!
Before exporting the Rig make sure to click on the "Set Skeleton" button:
Rig & Character Layers
Store bones and objects to easily turn on/off character layers to hide or show clothes, hair, shoes, scarves, hats and bones controllers.
Drivers
To hide or show your character clothes, hair, shoes etc. you need Drivers.
You can of course add a driver in your character visibility, copy the properties data path, paste it and then select the target, but that's cumbersome and annoying...
On the contrary, in BlenQuick Auto-Rigger all you have to do is navigate to the driver tab in settings and choose one of the prebuild drivers.
So basically you just copy the driver and paste it were you want in your character.
Simulations
1 : Click Simulation (Universal tool work on any Rigs). Easily generate a click effect on the object(s) you choose, for example piano keys or a computer keyboard.
2 : Bones Physics Simulation. Easily create a wiggle effect on bones.
List of what the addon has to offer:
Automatic bone placement for characters, asymmetrical models supported,
Eye location locked or free,
Head rotation locked or free,
Fingers close from scale,
Fist close from scale,
IK/FK eyes,
Auto-eyelid rotation,
Facial setup with automated placement,
Game engines support, FBX, GLTF: Unreal Engine, Autodesk Maya, Godot,
iK/FK switches,
Cartoon compliant : stretchy spine, legs, arms, head,
Prebuild poses ready to use like T-Pose & Y-Pose,
Fix model : fix your character eyes, legs, arms, jaw, eyebrow, knees, elbows, just by clicking on a few buttons,
Add Rigs : skirt, jumper, scarf, sleeve, dress...
Simulations : click simulation to easily generate a click effect on the object(s) you choose,
Bone Physics simulation, easily create a wiggle effect on bones,
Rig & Character Layers,
Prebuild drivers ready to use to hide or show your character,
Fingers, toes and hands are IK-FK,
This add-on is frequently updated, and incremental updates are free.
Enjoy!
Changelog
V1.0 :
Initial Release.
V1.1.0 :
- Major bug fixes.
- Updated translation.
- Added a "Fix Pant" feature.
V1.1.2 :
- Improved "Fix Jaw" feature.
- Improved "Fix Eyes" feature.
- Improved "Fix Teeth Bottom" feature.
V1.1.3 :
- Improved bones layers.
- Improved pose position.
V1.1.4 :
- Bug fixes.
V1.1.5 :
- Fixed a bug in the "Fix Pant" feature where the last vertex group didn't work properly.
- Fix the "Unset" button.
Credits & Thanks
The Blender Team.
Juan Pablo Bouza, creator of the BlenRig 5 add-on.
Choose a product version:
Dev Fund Contributor | |
Published | 22 days ago |
Blender Version | 4.1 |
License | GPL |
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